![]() The majority of modern real race cars have some form of LED and/or LCD shift light display on the dash board to provide the driver with the optimal shift points and also to give them some vital information about their car. The rest of the details are standard for GMT's products.A USB shift light indicator combined with joystick interface board - for simulator use only. I saw there is an expansion box of more tracks in the works and I'll place a pre-order because I enjoy spending afternoons playing these kinds of games with my son. There are four racetracks in the main box which is enough for months of play, especially as races happen annually on the same tracks in real life. This kind of unpredicability and racing strategy made races fun and really replayable for us. Pit stops pulled his cars out of line and threw off his plans, which he didn't like, and the random events create caution lanes which mess up the race just like what I've seen in actual F1 races. Granted, he and I have been playing a lot of table top games so I wasn't surprised, but he found the strategy side of pushing and pulling cars on the track really competitive and enjoyable. I read the rules the night before and he and I spread it out on the table and went at it. All things that are high on my list of enjoyability factors.My ten year old son and I picked up how to play this game really quickly. Races are unpredictable, competitive, fast paced, change rapidly but reward strategy, and require teamwork. After I do a few more races I'll sit down and think through any suggestions I might have but so far I like things they way they are. I noticed from the website that the designer is seeking input on the rules. While I know next to nothing about Formula 1 racing, the rules keep the game moving and create a type of strategy situation on the track that I haven't seen in other games. I have been enjoying playing it with my son and we have started keeping track of team points for a racing season, which puts this game high on our list for replayability. This is a really great racing game that has added some fun variation to our afternoon gaming sessions. All of the tracks will be compatible with Thunder Alley and all Thunder Alley tracks will likewise be compatible with Grand Prix. The game will come with four new Grand Prix tracks that each contains unique and challenging features. Racing on wet tires can make things much more hazardous for everyone as spinouts and contact becomes more frequent. The soft tire deck allows everyone to open up the throttle and go. Hard tires make the game a bit slower and tighter with less pure speed and handling to get past opponents. ![]() Each set of cards have unique effects on the race. Grand Prix comes with three Event Decks, one for hard tires, one for soft tires and one for wet tires. These do not count against speed but they do constantly pile up until an event card calls for the player with the most to pay the consequences. In addition to typical wear like suspension damage, tire wear and engine wear, Grand Prix incorporates “close-call” tokens for aggressive drivers. The penalty threshold for wear is lower and pitting will happen more frequently. Yellow flag saves are not as common in F1 and pit strategy is even more important. It will be up to the players to learn how the courses and the cards work together on each track to optimize their play. But the abilities are tweaked to maximize the feel of Formula 1 racing. The game borrows heavily from the Thunder Alley movement classes so you will find a familiar combination of solo, line, pursuit and lead movement in this game as well. The courses of the Grand Prix are not simple ovals or wide open super speedways but tight tracks that will limit passing opportunities and require finesse and skill to make it to the front of the line. Players will score in two different ways individual car scoring where first place is huge and only the top 10 places get any points, and team scoring where the placement of all cars in a race will determine the team score. From 2-11 players can compete in the game controlling either one team of two cars or multiple teams. Grand Prix is the newest auto racing game from Jeff & Carla Horger and GMT Games. But are you ready for a new challenge? The global stage is calling and now is your chance to step up into the big time. You’ve swapped paint and mixed it up with the good ol’ boys. 38 Minute Video Review from Monsieur Miniatures.What's New in Grand Prix?, by Jeff and Carla Horger.Closed Curcuit: Thunder Alley, Grand Prix, and New Tracks, by Jeff and Carla Horger.How to play (video) by Top Shelf Boardgames.Mark Simonitch has asked for any of you who are willing to take a look and send him any edits you find at Thanks! Here's a near-final version of the Grand Prix Rules.Great Battles of the American Civil WarĬomponent Photos (see slideshow at left) by Scott Mansfield.
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